![]() The game was based on the popular Unreal Engine ported to iOS, and on stage it was presented as a work-in-progress demo called Epic Citadel, also released for free on the App Store. If you want some feature Improvements etc I'm open to them feel free to discuss this here.If you were one of those who followed or watched Apple’s Septemmedia event – where, among other things, iOS 4.1 and Game Center were officially unveiled – then you most definitely remember Epic Games’ Mike Capps and Steve Jobs talking about a revolutionary game that would set new technical standards on iOS devices. I'm planning to improve these and add more error handling, for example if you want to add a game stat but you are not using the screenshot approach, so it will ask that if you won or not instead etc. ![]() If anybody has problems using these and want help feel free to ask and I'm glad to help. I hope this will be useful for iOS people who don't have access to Android and PC loggers and can at least have stats for the most important data regarding a deck: Winrate/Cube Rate. I added screenshots how the layout should look in the DataJar app for clarity: SnapStat -> A collector shortcut for the previous 3Īfter you created the MarvelSnapData dict in Data Jar you don't need to do anything else manually, for adding a deck use the Create Deck shortcut. Unfortunately the OCR couldn't detect the Cube Amount correctly so you need to enter it manually.Ĥ. It automatically reads the data from a screenshot it creates, and it detects the Victory or Loss from the screen. You would need to download the free app Data Jar, and create a dictionary called MarvelSnapData, and then just have the shortcut added to the 3 tap on the back of the device.
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