In raids, there might be one encounter per expansion where they’re needed, but I can’t think of any example more recent than Cataclysm. AOE stuns and other CC are amazing, even necessary in Mythic plus dungeons.Bloodlust/Heroism and battle resurrection remain staples that every raid leader will want in their group.Depending on your raid composition, the boss will take more damage from all magic schools (Holy, Arcane, Shadow, etc.), or from all physical attacks, or both. Debuffs for mobs and raid bosses are a straight DPS buff.Static primary stat buffs, which are key with some classes and abilities now scaling with their primary stats (like Demon Spikes scaling with Agility).Here are the general utility abilities you’ll find in the expansion: The days of must-have buffs and debuffs are coming back - and at the high-end, having the right mix of them is going to affect raid compositions. Battle for Azeroth adds utility to every class So how does this lofty goal work in practice? As we near the Battle pre-patch, let’s see what every class has to offer in the expansion. It’s about giving each class “a moment to shine,” and making fights feel different depending on your group composition. One of the developers’ stated design goals in Battle for Azeroth is to enhance class distinction, with each class bringing something unique to groups. Update: Ion Hazzikostas talked about class utility in today’s Q&A, so we thought it was a good time to remind you of the buffs each class will get in Battle for Azeroth.
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